Eventually, I hope that the game will be balanced out a bit. The "fat" part of the game, while cute conceptually, actually only increases the element of frustration that capture the flag games can often have. And without the ability for the serious players to simply "go rambo" and win, games can become inordinately long and tedious. And obviously objective-based can have frustrations when dealing with players who may, willfully or not, prove to be difficult to completing tasks. Aside from a few of them (Ice Mage, Main Door, and Catapult) most upgrades are just something you do with money lying around. It's mostly the base levels are needed, and if the opponent out upgrades you, it's not really all that important. For example, for the most part character upgrades are fairly irrelevant. Which is fine, but at the same time it can be a bit simplistic. It can, at times, be a somewhat frustrating affair. But the game just doesn't feel as fun as it could be. The gameplay is great, and I'm not complaining. Because, it just isn't as *fun* as I thought it would be, nor deep (though I didn't think it would be especially deep). But since I can't assume a game that hasn't yet been made (again, post-patch) I have to give it an 8. post balance patches, which they have stated will occur), it'll be a 9. But despite some minor flaws, this is without question one of my favorite PSN titles. Also, the combat's lack of precision might leave something to desire for some super picky individuals, but the hectic nature of the fights is probably what was intended and works just fine, for me at least. At some times of the day it is nigh impossible to find a match, meaning that if I want to enjoy a match with people that have intelligence and communication skills greater than a rock's, I'm going to have to wait until the wee hours of the night for a chance. My only real issue is that, though it is probably temporary, the matchmaking is positively HORRENDOUS. I also like that teamwork is pretty much mandatory, some classes when working together can do a stellar job ripping apart the enemy. I really dig the balance that the developers have no doubt taken much care to create: each class is unique and has a valuable purpose in a match. I really dig the balance that the developers This game is quite spiffy, fo shizzle worth the fair 15$ you need to shell out to check it out. This game is quite spiffy, fo shizzle worth the fair 15$ you need to shell out to check it out. Customizable Avatars - Create your own personal avatar before you charge into battle, and unlock new customization options during gameplay. Unique Game Modes - After the seven-chapter single-player campaign, enjoy custom games of Rescue the Princess, Snatch 'n Grab, Team Deathmatch and Invasion. Five Character Classes - Change between Worker, Warrior, Ranger, Mage and Priest simply by picking up a new hat. Unique and Varied Maps - Enjoy eight comical and challenging maps, plus two special arena-style single-player levels. Online Multiplayer - Face off in online matches with up to 32 players and in-game voice chat. Charge head first into battle, heal teammates as they break through enemy lines, and upgrade your team and the castle defenses as you work with your team to save your princess. Choose from five distinct character classes and switch at any time to best help your team. There's a catch, though - the other team has been feeding her magical cake, making her harder to escort back to your castle. Choose from five distinct character classes and switch at Rescue your beloved princess through teamwork in this comic medieval battle royale.
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